Aeldari Rangers and Battery WIP

Here is a quickie from the WordPress app I downloaded!

The challenge here was to work with these old pewter models and paint them up as best as I can. Though the old Vauls Battery pewter model is insanely small, I decided to zone into more experimental detailing with heavy glow effects and strong spot colors to give it life. The Aeldari Rangers were inspired by a Google search while I was looking at the new Finecast Ranger models by GDubz. Out of all the colors I have tried in the cloaks, this one is by far my favorite. I really look forward to doing the rest of the squad like this! Come back later to check out the finish squad and extra spotter for the artillery!


Warhammer 40k – 8th Edition First Impressions // Returning to the Hobby

It’s been a few odd, long years since I’ve fallen in and out of Warhammer and painting miniatures in general. However, after such a long hiatus, I’ve found myself returning to 8th Edition and I gotta say…

I’m loving it!

Games Workshop not seems to have listened to the fan base about changes that must be made, but has greatly overhauled the entire 40k system to a more streamlined, place-and-play style that is much easier for new players. Coming into 40k around 5th, edition, I was excited to finally be able to use Wyches and Mandrakes (ohhhh Mandrakes!!!), how they were written to play out.

The overhaul of the system itself was not only much needed but actually lends itself to be better than any edition before it. GW has seemed to ‘trim the fat’ from the editions before it, leaving it fairly simple and straight forward. The wording in the rules playing an important part gives it a more ‘Magic the Gathering’ feel, using specific and precise wording that makes the game surprisingly balanced. One of the more intriguing rule shift I found was in the Dark Eldar, now renamed Drukhari, Power from Pain army wide rule; Turn 1 grants them a ‘feel no pain’-esque bonus that reads ‘Whenever they suffer a wound, roll a D6, on a 6+, the wound is ignored’. The nature in which wounds are resolved means Drukhari get an immediate, free 6+ save on all wounds, followed by a normal save or invulnerable save (we got lots of 4+ invulz!), to also negate the wound. This helps make up for the Toughness of 3 all around and also makes them a little more harder to kill off in 1 round.

As for the rest of the system, I plan on pounding out a full report for you all to enjoy, and in addition, plan to experiment with custom made ‘Unit Cards’ to play with; I am currently working on a set of cards for Chaos Demon players.

Stay tuned! This was only a taste of new content I have coming. I’m not only looking forward to playing this new edition into the ground, but giving all you Eldar and Dark Eldar players out there the latest and greatest information to start collecting!


Well, it’s been a strange winter. I originally put everything on hold to move to Grand Rapids to play with a new band. After several gigs and learning 5 songs of material, everything fell apart and I’m back down in Kzoo. I have a lot of plans in the works, including more mini painting, working on a new EP for a solo project, and pickin up a job! I’ve been painting and will keep everyone updated with some of my new models, including; Crimson Slaughter Terminator squad, a new custom Dark Eldar model, and Eldar Dire Avengers to match my Dark Eldar raiders! Pics be soon!

Helbrute (WIP)

Helbrute (WIP)

This is the helbrute I’ve been working on. I wanted a fleshy raw muscle tone for the majority of the skin and I settled on Alpha Legion to contrasted the deep reds and metals. Debating whether or not I should glaze the flesh.